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The House of JUSTiSO - A Clash of Clans Community
IMPORTANT NOTICE ON INTERNAL HOPPING - Printable Version

+- The House of JUSTiSO - A Clash of Clans Community (http://www.justiso.net)
+-- Forum: The H.O.J. - A "Clash of Clans" Community (http://www.justiso.net/forumdisplay.php?fid=7)
+--- Forum: Clash of Clans - General Discussion (http://www.justiso.net/forumdisplay.php?fid=8)
+--- Thread: IMPORTANT NOTICE ON INTERNAL HOPPING (/showthread.php?tid=603)



IMPORTANT NOTICE ON INTERNAL HOPPING - Zooks - 12-22-2014

ATTENTION PLAYERS AND CHANNEL MODS:

Please take note that during the last couple of wars I have noticed a new restriction while moving the bots.  It appears the chats can no longer have more than 2 pending join requests.  If two requests are pending further join requests are either dropped or responded to with a message that says, "cannot join at this time, please try again later".

What does this mean for players?:
If you are trying to join and are getting a similar message, please wait 5-10 minutes and try again.  Don't keep sending requests because the game WILL ban you for requesting to many times in a row.  If this happens, please JOIN JUSTiSO-LOBBY and message a Moderator on the forum requesting an invite. 

What does this mean for mods?: 
As you know, we are in talks about new ways to manage this but for the time being we need to deal with the crossovers in one of the following two ways.

1.) Leave door open and at a low enough trophy level so all members can enter. 
This will require regular monitoring and removal of all the random joins to ensure space is available for our regulars.

2.) Lock door (invite only) again at low or (0) trophy requirement.
This will ALSO require regular monitoring to accept/reject the join queue. 

Personally, I think the best way to manage this is to use method (2) ONLY while a moderator is actively present.  You can't rely on elders to accept joins because they cant change the control before going offline.  Once you take a break we need to default back to method (1).  This sucks I know because of all the BS spam and the in/outs but it allows more joins before people get shut out (when room fills) AND it allows people to see WHY they are being denied "room full".   Lastly, it affords players the ability to see a visual cue (openings) before spamming new join requests which may result in a join ban via game mechanics.

I know, I know...  mo' money mo' problems..  dayum.  If any of yall have other "temporary" solutions while we work out a new system/policy regarding the different channels, please feel free to chime in.

Peace, Love, swords,

-Z