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The House of JUSTiSO - A Clash of Clans Community
JUSTiSO CLAN WARS 101 PART1 – A GUIDE TO WAR ROLES & EXPECTATIONS: Rev 1.0 [ 6/6/14] - Printable Version

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+---- Thread: JUSTiSO CLAN WARS 101 PART1 – A GUIDE TO WAR ROLES & EXPECTATIONS: Rev 1.0 [ 6/6/14] (/showthread.php?tid=259)



JUSTiSO CLAN WARS 101 PART1 – A GUIDE TO WAR ROLES & EXPECTATIONS: Rev 1.0 [ 6/6/14] - Zooks - 06-06-2014

JUSTiSO CLAN WARS 101
– A GUIDE TO WAR ROLES AND EXPECTATIONS -
Rev 1.0 [Last Updated: 6/6/14]

Below I have listed the different expectations based on clan title and/or war-role so players can properly evaluate which they can commit to during war.

Members/Elders (Avg. commitment 25-40 min):
Senior Elders/Co-Leaders (Avg. additional commitment 25-40 min):
Leader/War-Coordinator (Avg. commitment 2-3+ hrs):

Members/Elders (Avg. commitment 25-40 min):
All players participating in the clan war are expected to commit the time needed to perform the following tasks:

Prep day:

1.) Base Configuration (5-10 min): During prep day, all participants are expected to review their War Base layout to confirm it is appropriate for War. If your War Base does NOT reflect a favorable layout, i.e. is in farming mode or adjustments are recommend by leadership, you are required to configure your base appropriately before war during the 24 hour prep period prior to battle day.

2.) Enemy Assessment & PICKS (10-15 min): Participants are expected to spend 10-15 minutes during the 24 hour prep period to evaluate all enemy bases. All Participants should then POST predictions of their performance against said bases within the "PICKs" thread on the forum. Detailed instructions on posting of PICKs (evaluating and reporting predictions) are available on the first page of the active PICKs thread for the relevant war. Please read the ENTIRE first page if you are unfamiliar with this process.

Battle day:

3.) Attacks (10-15 min): You’re expected to preform 2 attacks against the enemy during the 24 hour battle period. Each attack is specifically assigned to you and will be posted on the Assignment Sheet Posted in the War Room prior to the Battle phase. Allow enough time to complete the following tasks for each attack. 1.) Train/Cook the necessary troops for the attack. 2.) Request “specific” offensive support troops for your Clan Castle. 3.) Initiate and complete a 3 minute attack.

Senior Elders/Co-Leaders/Leader: (Avg. additional commitment 25-40 min):

Co-leaders are expected to commit to the above mentioned, and may be expected/elected to assist in one or more of the additional roles/tasks.

1.) WAR-COORDINATOR (2-3+ Hr additional commitment)
2.) PREPPER (Avg. additional commitment 25-40 min):
3.) RECON (Coming soon)
4.) COMBAT SUPPORT
5.) DATA-CORRESPONDENT (Coming Soon)

1.) WAR-COORDINATOR (Avg. commitment 2-3+ hours): Create, post and manage all aspects of the Attack Assignments and Assignment Report including all web updates. Post, manage and apply all data associated with both RSVP and My PICKs threads on the forum. Oversee and provide real-time support via in-game chat throughout the wartime session.

NOTE: The Job of the War-Coordinator is currently the exclusive responsibility of the Clan Leader. The role has not yet been developed and/or documented well enough to allow delegation at this time. Eventually however, the process or variations of such shall be refined and detailed instructions will be made available to allow other senior members and sister clan leadership to successfully fulfill this role. Anyone interested in taking on this responsibility in the future should contact Zooks for more information.

2.) PREPPER: (Avg. commitment 25-40 min): Currently handled by Co-Leaders/High lv Elders
SUMMERY: “Preppers” are responsible for ensuring War Castles are properly filled and Home bases are properly configured during preparation period.

A.) War Castle Fills (10-15min): Preferably initiated immediately after confirmation of a successful war matchup, 1 or more Preppers are expected to fill Home War Castles with a predetermined mix of the highest level defensive troops available. Unless otherwise specifically requested by Leader or War-Coordinator, the default fill preferences are as follows.

Castle Level-----Housing-----Primary----------Secondary-------------------------Secondary Alt.

-----5---------------30--------Drag(x1)---------Valk(x1), Arch(x2)----------------Wiz(x2), Arch(x2)
-----4---------------25--------Drag(x1)---------Wiz(x1), Arch(x1)-----------------Arch(x5)
-----3---------------20--------Drag(x1)---------N/A---------------------------------N/A----------
-----2---------------15--------Valk(x1)----------Wiz(x1), Min(x1), Arch(x1)-------Min(x3), Arch(x1)
-----1---------------10--------Valk(x1)----------Min(x1)----------------------------Arch(x2)

NOTE: The above fills are expected to be the HIGHEST LEVEL TROOPS AVAILABLE – Ex. If one or more Preppers has capability for Dragon Lv3, NO CASTLES should have Dragons lower than Lv3. If multiple level Units MUST be combine, lower level War Castles take Priority and should be filled with the higher Level troops due because they are more susceptible to enemy attacks.
** Leadership reserves the right to honor and/or override any and all specific player based fill requests. War-Coordinators and Leaders have final say! Any player rejecting or ejecting fills without prior approval may be subject to rep-point penalties, war suspension, or ban.

B.) Home Base Configurations (5min): Preppers will review all Home War Bases to ensure they are properly configured for war. If adjustments are needed the specific player and relevant changes will be noted in a PRE-WAR CHECKLIST post. Preppers should also notify and player via PM-please CC Zooks on related correspondences. If need be, the player should also be addressed directly via in-game chat to confirm they are aware that their base requires changes before battle. Preppers should attempt to guide players through such reconfigurations or should refer the player to someone who can.


3.) RECON (Coming Soon): Assess, supply and update key information used to compile attack assignments. This may include but is not limited to; reporting Heavy(H), Light(L), and Cherry Pick(CP) bases, evaluating enemy experience level/offset, base upgrade points, activity predictions, and troop use likelihood.

RCON tasks may also include regular updates regarding the current Strategic risk level showcased by the opponent. I.E. how “smart” the opposition is attacking. While no formal method or point system is currently in place, one common factor in this assessment is the average competitive gap or offset between a players ranking and the attacks they are launching. For Instance, if player ranked in the top 5 attacks a player significantly lower, 20 lets say, despite several higher level stars still available, it would be factored as “low risk” when assessing the teams overall Strategic Strength or Strat-Factor. If the other team’s attacks appear to stay within a 5 level buffer when compared to the attackers rank, the Risk could be considered “competitive”. If the other team stays “in-line” with attacks (rank 4 attacks rank 4) or attacks higher with positive results, the Risk or Stat-Factor would be considered High. Conversely, unsuccessful “in-line” or higher level attacks that may or may not appear to be “loot” motivated, would be factored as a Low Risk event.

RECON tasks may also include attempts to infiltrate or join the enemy clan, either personally or with the help of an outside or sister recruit, to collect data to assist in attacks against enemy bases. Key information to collect would include clan castle contents, and screenshots of enemy bases to reveal location of bombs, teslas and spring traps.

NOTE: the idea of an official RECON task/title is still under consideration and/or development. No official assignment of this role exists at this time.

4.) COMBAT SUPPORT (Preferred additional commitment/shift 1-2+hrs): Spend time in the chat to provide the following support to members. A volunteer signup schedule might exist in the future to assist players in determining when and from whom assistance may be available.

a. Assist/Confirm predetermined attack assignment before a player attacks (make note of “off-track” attacks so list can be corrected quickly).
b. Offer attack specific guidance including troop recommendations and approach strategies to attacking players.
c. Provide assistance in reaching the War-Coordinator for reassignments when necessary or provide best replacement/reassignment options when War-Coordinator is unavailable.
d. Provide offensive support troops (donations) as per player request or assist in contacting someone who can fill the request.
e. Assist in maintaining overall order, guidance and damage control of the assignment process. Report and/or immediately address any accidental or deliberate attack faults (“off-track” or improperly timed) regardless of whether or not reconstructing assignments are necessary as a result.



5.) DATA-CORRESPONDENT (Coming Soon): Update JiSO War Dbase - War Events, Attack Statistics and Final Report.


Other proprietary war strategies to discuss in the future include Base Scrambling, Heavy Injection and Flash Mob tactics.

-EOF


RE: JUSTiSO CLAN WARS 101 – A GUIDE TO WAR ROLES AND EXPECTATIONS: Rev 1.0 [ 6/6/14] - Jack - 06-07-2014

??got it


RE: JUSTiSO CLAN WARS 101 PART1 – A GUIDE TO WAR ROLES & EXPECTATIONS: Rev 1.0 [ 6... - kingluke - 06-10-2014

(06-07-2014, 12:32 AM)Jack Wrote:  ??got it

yea